Blender & Cycles specialist crafting photoreal 3D visuals for cosmetics and home design brands — bringing a trained eye for materials and finish to every render.
After years in automotive purchasing — evaluating materials, finish quality and commercial value at an industrial scale — I made a deliberate shift into 3D product visualization, now working full-time in Blender to bring the same trained eye to cosmetics and home decor.
Every render is built to sell: accurate materials, considered lighting, and a finish that holds up next to real product photography.
Three studies in material, light and finish — each built from concept to final render in Blender 5.1 with Cycles.
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A dark, fumé glass bottle in deep blue and amber-gold, styled for a "classic meets futuristic" positioning. Volume Absorption shading gives the glass its rich, saturated depth against a bold bicolor backdrop.
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Modeled from an AI-generated concept reference, this faceted bronze bottle pairs a gold band and glossy black cap with a textured leather-effect box, set against a split marble backdrop for a warm, editorial feel.
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A multi-product still life — mango & coconut shower gel, sugar body scrub, and a facial cleanser — arranged on a wood shelf against marble tile. A material study spanning transparent PET, opaque plastic, liquid volumes and granular scrub texture.
Bottles, jars, tubes and multi-product sets rendered with accurate glass, liquid and plastic shading for brand and e-commerce use.
Styled scenes and flat lays that place products in context — built for social media and marketing campaigns.
Precision modeling and material work for tech products, demonstrating range beyond soft-good and liquid surfaces.